ASG
Plenary Conference Provisional Programme & Schedule
Key
conference themes
- Learning
through visualization & immersion
- Engagement
through participation
- Action
through awareness and understanding
- Effective
immersive environments & virtual worlds
- Policy,
engagement, & action - casual serious games, virtual worlds, 3D
Web and ARGs. What is the roadmap ahead? Where is their place in serious
games?
- Focusing
on the leading sectors using serious games, the industries debate
their future use. Broadcasting & Media, Defence, Homeland Security,
Healthcare and Energy, Oil & Gas
- Innovation
in action with many case studies
- The
global market
- Serious
games are often a special case of where arts meets science. What are
the most appropriate funding vehicles given this?
Through
high profile case studies, together with panels and roundtables, delegates
discover:
- Where
best to apply games and virtual worlds to brands, visualisation, policy
delivery and learning
- Best
practice in delivery and return on investment
- Market,
branding and funding opportunities
- Opportunities
in key markets
There
are plenty of case studies, debate and panel discussions from leading
experts lined up where you will be able to ask questions directly of the
speakers, plus the opportunities for networking over refreshments. The
Industry Consultation 'break-outs' add to the value of the conference
as each sector debates the use of serious games within their own organisations.
Provisional
plenary conference programme is below.
Additional
related sessions include the Serious Games Legal Clinic, open to all with
a paid-up conference pass for £39 + vat. See delegate booking page.
There are limited numbers available and you can book with your conference
pass ticket to ensure your place.
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MAIN
PLENARY CONFERENCE |
ADDITIONAL
SESSIONS |
| 09.45
- 10.30 |
Registration |
|
| 10.30
- 10.40 |
Chair
Welcome & Opening Address
|
|
| 10.40
- 11.30 |
Keynote
Lord
David Puttnam
- In his role heading the Climate Change Bill, Lord Puttnam will
address how serious games, across platforms that include virtual
worlds, and convergence of media, platforms and education can meet
the understanding and educational needs of climate change.
|
|
| 11.30
- 12.00 |
Networking
Break |
|
| 12.00
-13.00 |
Session
1: Policy, Engagement, & Action - casual serious games, virtual
worlds, Visual Web and ARGs. What is the roadmap ahead? Chaired
by Margaret Robertson
Speakers
include:
- Dan
Hon, CEO, Six to Start
- Gobion
Rowlands, Chairman, Red Redemption
Cultural,
policy needs and current affairs are looking for new avenues to
bring meaning and awareness to their messages and engage (and educate)
their audiences - taking a leaf from the books of games and learning
providers.
Learning
providers are looking to the media and the entertainment sectors
to discover the elusive art of 'digital engagement' and story-telling.
What is the roadmap ahead? |
Industry
Consultation – Defence & Home Security. Co-chaired
by Martin Mackain Bremner Defence Academy UK and Professor Alan
Hatcher, Homeland Security Group. Panel includes Richard Ellis,
Stratum Management. More to announce.
Key topics:
•
Security
• Learning
• Using virtual Worlds
• Cots engines
|
| 13.00
- 14.00 |
Networking
over Lunch
|
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|
| 14.00-
15.30 |
Session
2: The Learning Revolution. Chaired by Donald Clark
Speakers
include:
- Kevin
McNulty, Coole Immersive
- Kevin
Corti, PIXELearning
- Paul
Miller, School of Everything
John
Nordliner, Program Manager, Microsoft Research joins the speakers
on the panel.
What
direction is learning taking? What do ALL learning suppliers, consumers
and fund-holders need to know about immersion, engagement &
web 2.0? The mashup HAS truly arrived and its presence is even being
felt behind the firewall!
|
Virtual
Worlds & Serious Games LEGAL CLINIC lead
by Frank Jennings, Associate Solicitor, DMH Stallard - £39
+ vat
• Duty of care
• Infringement of IPRs
• Defamation and criminal liability (theft of virtual items)
• General Overview of IPR, copyright and the recent Nova Games
Case
• Software development contracts
• Licensing
|
| 15.30
- 16.00 |
Networking
Break |
|
| 16.00
- 17.00 |
Session
3 -
Industry Consultation – Healthcare
Key topics:
- Using
virtual worlds
- Does
improved realism improve decision-making?
- Induction
of students in a risk-free medical environment
- Modeling
service delivery
Speakers
& panel includes:
- Claus
Nehmov, MD, Method
- Dave
Taylor, Senior Researcher in Second Life, Imperial College
- James
Kinross, Surgeon, Imperial College
- Dr Pamela M Kato, University Medical Centre,
Netherlands & Founding President & CEO of HopeLab
|
Industry Consultation - Energy, Oil & Gas
Panel
includes: Kevin McNulty, Coole Immersive; Justin Bovington, Rivers
Run Red plus others to announce.
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17.30 |
Convention
closes
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Programme
subject to change. The organisers reserve the right to make changes to the
conference programme at any time. |
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Why
Attend?
What
do I get in the package?
Discounts
& Offers
What
happened & who spoke last year?
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